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<TITLE>Extensible 3D (X3D), ISO/IEC FCD 19775-1r1:200x, Annex L Version content</TITLE>
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<p class="HeadingPart">
    Extensible 3D (X3D)<br />
    Part 1: Architecture and base components</p>

<p class="AnnexHeadingBottom">
    Annex L</p>

<p class="AnnexType">
        (normative)
<p class="AnnexHeadingBottom">
Version content</p>
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<a name="General"></a>
L.1
General</h1>


<p>This annex specifies the content supported by the specified versions of X3D. 
Conformance requirements are stated in <a href="conformance.html">6 Conformance</a>.</p>

<h1><a name="Topics"></a>
<img class="cube" src="../Images/cube.gif" alt="cube" width="20" height="19"/>
L.2 Topics</h1>


<p><a href="#t-Topics">Table L.1</a> provides links to the major topics in this 
annex.</p>

<div class="CenterDiv">

<p class="TableCaption">
<a name="t-Topics"></a>
Table L.1 &#8212; Topics</p>

<table class="topics" id="table1">
<tr> 
  <td> 
	<ul>
	  <li><a href="#General">L.1 General</a></li>
	  <li><a href="#Topics">L.2 Topics</a></li> 
	  <li><a href="#VersionContent">L.3 Version content</a></li>
	</ul>
	<ul>
      <li><a href="#t-Topics">Table L.1 &#8212; Topics</a></li>
	  <li><a href="#t-VersionContent">Table L.2 &#8212; Version content</a></li>
	</ul>
  </tr>
</table>
</div>

<h1><a name="VersionContent"></a>
<img class="cube" src="../Images/cube.gif" alt="cube" width="20" height="19"/>
L.3 Version content</h1>


<p><a href="#t-VersionContent">Table L.2</a> lists each node specified by this 
part of ISO/IEC 19775.&nbsp; For each node, the fields supported by each version 
are identified listed in the order specified by the node signature. Nodes will 
appear in multiple rows if fields have been added in subsequent versions.</p>
<div class="CenterDiv">
<p class="TableCaption"><a name="t-VersionContent"></a>Table L.2&nbsp;&#8212; Version content</p>

<table>
  <tr>
    <th>Node</th>
    <th>Fields</th>
    <th>Version</th>
  </tr>
  <tr>
    <td>
  <p class="IndexEntry">
  <a href="components/networking.html#Anchor">Anchor</a></p>
  
    </td>
    <td>
  addChildren<br>
	removeChildren<br>
	children<br>
	description<br>
	metadata<br>
	parameter<br>
	url<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/shape.html#Appearance">Appearance</a></p>
  
    </td>
    <td>
  
  fillProperties<br>
	lineProperties<br>
	material<br>
	metadata<br>
	texture<br>
	textureTransform</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/shape.html#Appearance">Appearance</a></p>
  
    </td>
    <td>
  
  fillProperties<br>
	lineProperties<br>
	material<br>
	metadata<br>
	shaders<br>
	texture<br>
	textureTransform</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry2D.html#Arc2D">Arc2D</a></p>
  
    </td>
    <td>
  
  metadata<br>
	endAngle<br>
	radius<br>
	startAngle</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry2D.html#ArcClose2D">ArcClose2D</a></p>
  
    </td>
    <td>
  
  metadata<br>
	closureType<br>
	endAngle<br>
	radius<br>
	solid<br>
	startAngle</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/sound.html#AudioClip">AudioClip</a></p>
  
    </td>
    <td>
  
  description<br>
	loop<br>
	metadata<br>
	pauseTime<br>
	pitch<br>
	resumeTime<br>
	startTime<br>
	stopTime<br>
	url<br>
	duration_changed<br>
	elapsedTime<br>
	isActive<br>
	isPaused</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/enveffects.html#Background">Background</a></p>
  
    </td>
    <td>
  
  set_bind<br>
	groundAngle<br>
	groundColor<br>
	backUrl<br>
	bottomUrl<br>
	frontUrl<br>
	leftUrl<br>
	metadata<br>
	rightUrl<br>
	topUrl<br>
	skyAngle<br>
	skyColor<br>
	bindTime<br>
	isBound</td>
    <td align="center">3.0, 3.1</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/enveffects.html#Background">Background</a></p>
  
    </td>
    <td>
  
  set_bind<br>
	groundAngle<br>
	groundColor<br>
	backUrl<br>
	bottomUrl<br>
	frontUrl<br>
	leftUrl<br>
	metadata<br>
	rightUrl<br>
	topUrl<br>
	skyAngle<br>
	skyColor<br>
	transparency<br>
	bindTime<br>
	isBound</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rigid_physics.html#BallJoint">BallJoint</a></p>
  
    </td>
    <td>
  
  anchorPoint<br>
	body1<br>
	body2<br>
	metadata<br>
	mustOutput<br>
	body1AnchorPoint<br>
	body2AnchorPoint</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/navigation.html#Billboard">Billboard</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	axisOfRotation<br>
	children<br>
	metadata<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/utils.html#BooleanFilter">BooleanFilter</a></p>
  
    </td>
    <td>
  
  set_boolean<br>
	metadata<br>
	inputFalse<br>
	inputNegate<br>
	inputTrue</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/utils.html#BooleanSequencer">BooleanSequencer</a></p>
  
    </td>
    <td>
  
  next<br>
	previous<br>
	set_fraction<br>
	key<br>
	keyValue<br>
	metadata<br>
	value_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/utils.html#BooleanToggle">BooleanToggle</a></p>
  
    </td>
    <td>
  
  set_boolean<br>
	metadata<br>
	toggle</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/utils.html#BooleanTrigger">BooleanTrigger</a></p>
  
    </td>
    <td>
  
  set_triggerTime<br>
	metadata<br>
	triggerTrue</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/particle_systems.html#BoundedPhysicsModel">
	BoundedPhysicsModel</a></p>
  
    </td>
    <td>
  
  enabled<br>
	geometry<br>
  
  metadata</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry3D.html#Box">Box</a></p>
  
    </td>
    <td>
  
  metadata<br>
	size<br>
	solid</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/CADGeometry.html#CADAssembly">CADAssembly</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	children<br>
	metadata<br>
	name<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/CADGeometry.html#CADFace">CADFace</a></p>
  
    </td>
    <td>
  
  	metadata<br>
	name<br>
	shape<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/CADGeometry.html#CADLayer">CADLayer</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	children<br>
	metadata<br>
	name<br>
	visible<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/CADGeometry.html#CADPart">CADPart</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	center<br>
	children<br>
	metadata<br>
	name<br>
	rotation<br>
	scale<br>
	scaleOrientation<br>
	translation<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry2D.html#Circle2D">Circle2D</a></p>
  
    </td>
    <td>
  
  metadata<br>
	radius</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry2D.html#Circle2D">ClipPlane</a></p>
  
    </td>
    <td>
  
  enabled<br>
  
  metadata<br>
	plane</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rigid_physics.html#CollidableOffset">CollidableOffset</a></p>
  
    </td>
    <td>
  
  	enabled<br>
	metadata<br>
	rotation<br>
	translation<br>
	bboxCenter<br>
	bboxSize<br>
	collidable</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rigid_physics.html#CollidableShape">CollidableShape</a></p>
  
    </td>
    <td>
  
  	enabled<br>
	metadata<br>
	rotation<br>
	translation<br>
	bboxCenter<br>
	bboxSize<br>
	shape</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/navigation.html#Collision">Collision</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	enabled<br>
	children<br>
	metadata<br>
	collideTime<br>
	isActive<br>
	bboxCenter<br>
	bboxSize<br>
	proxy</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rigid_physics.html#CollisionCollection">CollisionCollection</a></p>
  
    </td>
    <td>
  
  appliedParameters<br>
	bounce<br>
	collidables<br>
	enabled<br>
	frictionCoefficients<br>
	metadata<br>
	minBounceSpeed<br>
	slipFactors<br>
	softnessConstantForceMix<br>
	softnessErrorCorrection<br>
	surfaceSpeed</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rigid_physics.html#CollisionSensor">CollisionSensor</a></p>
  
    </td>
    <td>
  
  collidables<br>
	enabled<br>
	metadata<br>
	intersections<br>
	contacts<br>
	isActive</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rigid_physics.html#CollisionSpace">CollisionSpace</a></p>
  
    </td>
    <td>
  
  collidables<br>
	enabled<br>
	metadata<br>
	useGeometry<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rendering.html#Color">Color</a></p>
  
    </td>
    <td>
  
  color<br>
	metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/followers.html#ColorDamper">ColorDamper</a></p>
  
    </td>
    <td>
  
  set_destination<br>
	set_value<br>
	metadata<br>
	tau<br>
	tolerance<br>
	isActive<br>
	value_changed<br>
	initialDestination<br>
	initialValue<br>
	order</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/interp.html#ColorInterpolator">ColorInterpolator</a></p>
  
    </td>
    <td>
  
  set_fraction<br>
	key<br>
	keyValue<br>
	metadata<br>
	value_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rendering.html#ColorRGBA">ColorRGBA</a></p>
  
    </td>
    <td>
  
  color<br>
	metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/env_texture.html#ComposedCubeMapTexture">
	ComposedCubeMapTexture</a></p>
  
    </td>
    <td>
  
  back<br>
	bottom<br>
	front<br>
	left<br>
	metadata<br>
	right<br>
	top</td>
    <td align="center">3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/shaders.html#ComposedShader">ComposedShader</a></p>
  
    </td>
    <td>
  
  activate<br>
	metadata<br>
	parts<br>
	isSelected<br>
	isValid<br>
	language</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texture3D.html#ComposedTexture3D">ComposedTexture3D</a></p>
  
    </td>
    <td>
  
  	metadata<br>
	repeatS<br>
	repeatT<br>
	repeatR<br>
	texture</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry3D.html#Cone">Cone</a></p>
  
    </td>
    <td>
  
  metadata<br>
	bottom<br>
	bottomRadius<br>
	height<br>
	side<br>
	solid</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/particle_systems.html#ConeEmitter">ConeEmitter</a></p>
  
    </td>
    <td>
  
  angle<br>
	direction<br>
	metadata<br>
	position<br>
	speed<br>
	variation<br>
	mass<br>
	surfaceArea</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rigid_physics.html#Contact">Contact</a></p>
  
    </td>
    <td>
  
  appliedParameters<br>
	body1<br>
	body2<br>
	bounce<br>
	enabled<br>
	depth<br>
	frictionCoefficients<br>
	frictionDirection<br>
	geometry1<br>
	geometry2<br>
	metadata<br>
	minBounceSpeed<br>
	position<br>
	slipCoefficients<br>
	softnessConstantForceMix<br>
	softnessErrorCorrection<br>
	surfaceSpeed</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/nurbs.html#Contour2D">Contour2D</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	children<br>
	metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/nurbs.html#ContourPolyline2D">ContourPolyline2D</a></p>
  
    </td>
    <td>
  
  metadata<br>
	controlPoint</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rendering.html#Coordinate">Coordinate</a></p>
  
    </td>
    <td>
  
  metadata<br>
	point</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/followers.html#CoordinateDamper">CoordinateDamper</a></p>
  
    </td>
    <td>
  
  set_destination<br>
	set_value<br>
	metadata<br>
	tau<br>
	tolerance<br>
	isActive<br>
	value_changed<br>
	initialDestination<br>
	initialValue<br>
	order</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/nurbs.html#CoordinateDouble">CoordinateDouble</a></p>
  
    </td>
    <td>
  
  metadata<br>
	point</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/interp.html#CoordinateInterpolator">CoordinateInterpolator</a></p>
  
    </td>
    <td>
  
  set_fraction<br>
	key<br>
	keyValue<br>
	metadata<br>
	value_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/interp.html#CoordinateInterpolator2D">
  CoordinateInterpolator2D</a></p>
  
    </td>
    <td>
  
  set_fraction<br>
	key<br>
	keyValue<br>
	metadata<br>
	value_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry3D.html#Cylinder">Cylinder</a></p>
  
    </td>
    <td>
  
  metadata<br>
	bottom<br>
	height<br>
	radius<br>
	side<br>
	solid<br>
	top</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/pointingsensor.html#CylinderSensor">CylinderSensor</a></p>
  
    </td>
    <td>
  
  autoOffset<br>
	description<br>
	diskAngle<br>
	enabled<br>
	maxAngle<br>
	metadata<br>
	minAngle<br>
	offset<br>
	isActive<br>
	isOver<br>
	rotation_changed<br>
	trackPoint_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/lighting.html#DirectionalLight">DirectionalLight</a></p>
  
    </td>
    <td>
  
  ambientIntensity<br>
	color<br>
	direction<br>
	intensity<br>
	metadata<br>
	on</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/lighting.html#DirectionalLight">DirectionalLight</a></p>
  
    </td>
    <td>
  
  ambientIntensity<br>
	color<br>
	direction<br>
	global<br>
	intensity<br>
	metadata<br>
	on</td>
    <td align="center">3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/dis.html#DISEntityManager">DISEntityManager</a></p>
  
    </td>
    <td>
  
  address<br>
	applicationID<br>
	mapping<br>
	metadata<br>
	port<br>
	siteID<br>
	addedEntities<br>
	removedEntities</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/dis.html#DISEntityTypeMapping">DISEntityTypeMapping</a></p>
  
    </td>
    <td>
  
  metadata<br>
	url<br>
	category<br>
	country<br>
	domain<br>
	extra<br>
	kind<br>
	specific<br>
	subcategory</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry2D.html#Disk2D">Disk2D</a></p>
  
    </td>
    <td>
  
  metadata<br>
	innerRadius<br>
	outerRadius<br>
	solid</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry2D.html#Disk2D">DoubleAxisHingeJoint</a></p>
  
    </td>
    <td>
  
  anchorPoint<br>
	axis1<br>
	axis2<br>
	body1<br>
	body2<br>
	desiredAngularVelocity1<br>
	desiredAngularVelocity2<br>
	maxAngle1<br>
	maxTorque1<br>
	maxTorque2<br>
	metadata<br>
	minAngle1<br>
	mustOutput<br>
	stopBounce1<br>
	stopConstantForceMix1<br>
	stopErrorCorrection1<br>
	suspensionErrorCorrection<br>
	suspensionForce<br>
	body1AnchorPoint<br>
	body2AnchorPoint<br>
	body1Axis<br>
	body2Axis<br>
	hinge1Angle<br>
	hinge2Angle<br>
	hinge1AngleRate<br>
	hinge2AngleRate</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/interp.html#EaseInEaseOut">EaseInEaseOut</a></p>
  
    </td>
    <td>
  
  set_fraction<br>
	easeInEaseOut<br>
	metadata<br>
	modifiedFraction_changed</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry3D.html#ElevationGrid">ElevationGrid</a></p>
  
    </td>
    <td>
  
  set_height<br>
	color<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	creaseAngle<br>
	height<br>
	normalPerVertex<br>
	solid<br>
	xDimension<br>
	xSpacing<br>
	zDimension<br>
	zSpacing</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry3D.html#ElevationGrid">ElevationGrid</a></p>
  
    </td>
    <td>
  
  set_height<br>
	attrib<br>
	color<br>
	fogCoord<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	creaseAngle<br>
	height<br>
	normalPerVertex<br>
	solid<br>
	xDimension<br>
	xSpacing<br>
	zDimension<br>
	zSpacing</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/dis.html#EspduTransform">EspduTransform</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	set_articulationParameterValue0<br>
	set_articulationParameterValue1<br>
	set_articulationParameterValue2<br>
	set_articulationParameterValue3<br>
	set_articulationParameterValue4<br>
	set_articulationParameterValue5<br>
	set_articulationParameterValue6<br>
	set_articulationParameterValue7<br>
	address<br>
	applicationID<br>
	articulationParameterCount<br>
	articulationParameterDesignatorArray<br>
	articulationParameterChangeIndicatorArray<br>
	articulationParameterIdPartAttachedToArray<br>
	articulationParameterTypeArray<br>
	articulationParameterArray<br>
	center<br>
	children<br>
	collisionType<br>
	deadReckoning<br>
	detonationLocation<br>
	detonationRelativeLocation<br>
	detonationResult<br>
	entityCategory<br>
	entityCountry<br>
	entityDomain<br>
	entityExtra<br>
	entityId<br>
	entityKind<br>
	entitySpecific<br>
	entitySubCategory<br>
	eventApplicationID<br>
	eventEntityID<br>
	eventNumber<br>
	eventSiteID<br>
	fired1<br>
	fired2<br>
	fireMissionIndex<br>
	firingRange<br>
	firingRate<br>
	forceID<br>
	fuse<br>
	linearVelocity<br>
	linearAcceleration<br>
	marking<br>
	metadata<br>
	multicastRelayHost<br>
	multicastRelayPort<br>
	munitionApplicationID<br>
	munitionEndPoint<br>
	munitionEntityID<br>
	munitionQuantity<br>
	munitionSiteID<br>
	munitionStartPoint<br>
	networkMode<br>
	port<br>
	readInterval<br>
	rotation<br>
	scale<br>
	scaleOrientation<br>
	siteID<br>
	translation<br>
	warhead<br>
	writeInterval<br>
	articulationParameterValue0_changed<br>
	articulationParameterValue1_changed<br>
	articulationParameterValue2_changed<br>
	articulationParameterValue3_changed<br>
	articulationParameterValue4_changed<br>
	articulationParameterValue5_changed<br>
	articulationParameterValue6_changed<br>
	articulationParameterValue7_changed<br>
	collideTime<br>
	detonateTime<br>
	firedTime<br>
	isActive<br>
	isCollided<br>
	isDetonated<br>
	isNetworkReader<br>
	isRtpHeaderHeard<br>
	isStandAlone<br>
	timestamp<br>
	bboxCenter<br>
	bboxSize<br>
	rtpHeaderExpected</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/dis.html#EspduTransform">EspduTransform</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	set_articulationParameterValue0<br>
	set_articulationParameterValue1<br>
	set_articulationParameterValue2<br>
	set_articulationParameterValue3<br>
	set_articulationParameterValue4<br>
	set_articulationParameterValue5<br>
	set_articulationParameterValue6<br>
	set_articulationParameterValue7<br>
	address<br>
	applicationID<br>
	articulationParameterCount<br>
	articulationParameterDesignatorArray<br>
	articulationParameterChangeIndicatorArray<br>
	articulationParameterIdPartAttachedToArray<br>
	articulationParameterTypeArray<br>
	articulationParameterArray<br>
	center<br>
	children<br>
	collisionType<br>
	deadReckoning<br>
	detonationLocation<br>
	detonationRelativeLocation<br>
	detonationResult<br>
	enabled<br>
	entityCategory<br>
	entityCountry<br>
	entityDomain<br>
	entityExtra<br>
	entityId<br>
	entityKind<br>
	entitySpecific<br>
	entitySubCategory<br>
	eventApplicationID<br>
	eventEntityID<br>
	eventNumber<br>
	eventSiteID<br>
	fired1<br>
	fired2<br>
	fireMissionIndex<br>
	firingRange<br>
	firingRate<br>
	forceID<br>
	fuse<br>
	linearVelocity<br>
	linearAcceleration<br>
	marking<br>
	metadata<br>
	multicastRelayHost<br>
	multicastRelayPort<br>
	munitionApplicationID<br>
	munitionEndPoint<br>
	munitionEntityID<br>
	munitionQuantity<br>
	munitionSiteID<br>
	munitionStartPoint<br>
	networkMode<br>
	port<br>
	readInterval<br>
	rotation<br>
	scale<br>
	scaleOrientation<br>
	siteID<br>
	translation<br>
	warhead<br>
	writeInterval<br>
	articulationParameterValue0_changed<br>
	articulationParameterValue1_changed<br>
	articulationParameterValue2_changed<br>
	articulationParameterValue3_changed<br>
	articulationParameterValue4_changed<br>
	articulationParameterValue5_changed<br>
	articulationParameterValue6_changed<br>
	articulationParameterValue7_changed<br>
	collideTime<br>
	detonateTime<br>
	firedTime<br>
	isActive<br>
	isCollided<br>
	isDetonated<br>
	isNetworkReader<br>
	isRtpHeaderHeard<br>
	isStandAlone<br>
	timestamp<br>
	bboxCenter<br>
	bboxSize<br>
	rtpHeaderExpected</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/particle_systems.html#ExplosionEmitter">ExplosionEmitter</a></p>
  
    </td>
    <td>
  
  	metadata<br>
	position<br>
	speed<br>
	variation<br>
	mass<br>
	surfaceArea</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry3D.html#Extrusion">Extrusion</a></p>
  
    </td>
    <td>
  
  set_crossSection<br>
	set_orientation<br>
	set_scale<br>
	set_spine<br>
	metadata<br>
	beginCap<br>
	ccw<br>
	convex<br>
	creaseAngle<br>
	crossSection<br>
	endCap<br>
	orientation<br>
	scale<br>
	solid<br>
	spine</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/shape.html#FillProperties">FillProperties</a></p>
  
    </td>
    <td>
  
  filled<br>
	hatchColor<br>
	hatched<br>
	hatchStyle<br>
	metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/shaders.html#FloatVertexAttribute">FloatVertexAttribute</a></p>
  
    </td>
    <td>
  
  	metadata<br>
	value<br>
	name<br>
	numComponents</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/enveffects.html#Fog">Fog</a></p>
  
    </td>
    <td>
  
  set_bind<br>
	color<br>
	fogType<br>
	metadata<br>
	visibilityRange<br>
	bindTime<br>
	isBound</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/enveffects.html#FogCoordinate">FogCoordinate</a></p>
  
    </td>
    <td>
  
  depth<br>
	metadata</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/text.html#FontStyle">FontStyle</a></p>
  
    </td>
    <td>
  
  metadata<br>
	family<br>
	horizontal<br>
	justify<br>
	language<br>
	leftToRight<br>
	size<br>
	spacing<br>
	style<br>
	topToBottom</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/env_texture.html#GeneratedCubeMapTexture">
	GeneratedCubeMapTexture</a></p>
  
    </td>
    <td>
  
  metadata<br>
	update<br>
	size</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geodata.html#GeoCoordinate">GeoCoordinate</a></p>
  
    </td>
    <td>
  
  metadata<br>
	point<br>
	geoOrigin<br>
	geoSystem</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geodata.html#GeoElevationGrid">GeoElevationGrid</a></p>
  
    </td>
    <td>
  
  set_height<br>
	color<br>
	metadata<br>
	normal<br>
	texCoord<br>
	yScale<br>
	ccw<br>
	colorPerVertex<br>
	creaseAngle<br>
	geoGridOrigin<br>
	geoOrigin<br>
	geoSystem<br>
	height<br>
	normalPerVertex<br>
	solid<br>
	xDimension<br>
	xSpacing<br>
	zDimension<br>
	zSpacing</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geodata.html#GeoLocation">GeoLocation</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	children<br>
	geoCoords<br>
	metadata<br>
	geoOrigin<br>
	geoSystem<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geodata.html#GeoLOD">GeoLOD</a></p>
  
    </td>
    <td>
  
  	metadata<br>
	children<br>
	center<br>
	child1Url<br>
	child2Url<br>
	child3Url<br>
	child4Url<br>
	geoOrigin<br>
	geoSystem<br>
	range<br>
	rootUrl<br>
	rootNode<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geodata.html#GeoLOD">GeoLOD</a></p>
  
    </td>
    <td>
  
  	metadata<br>
	children<br>
	center<br>
	child1Url<br>
	child2Url<br>
	child3Url<br>
	child4Url<br>
	geoOrigin<br>
	geoSystem<br>
	level_changed<br>
	range<br>
	rootUrl<br>
	rootNode<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geodata.html#GeoMetadata">GeoMetadata</a></p>
  
    </td>
    <td>
  
  data<br>
	metadata<br>
	summary<br>
	url</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geodata.html#GeoOrigin">GeoOrigin</a></p>
  
    </td>
    <td>
  
  geoCoords<br>
	metadata<br>
	geoSystem<br>
	rotateYUp</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geodata.html#GeoPositionInterpolator">
  GeoPositionInterpolator</a></p>
  
    </td>
    <td>
  
  set_fraction<br>
	key<br>
	keyValue<br>
	metadata<br>
	geovalue_changed<br>
	value_changed<br>
	geoOrigin<br>
	geoSystem</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geodata.html#GeoTouchSensor">GeoProximitySensor</a></p>
  
    </td>
    <td>
  
  enabled<br>
	geoCenter<br>
	metadata<br>
	size<br>
	centerOfRotation_changed<br>
	enterTime<br>
	exitTime<br>
	geoCoord_changed<br>
	isActive<br>
	orientation_changed<br>
	position_changed<br>
	geoOrigin<br>
	geoSystem</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geodata.html#GeoTouchSensor">GeoTouchSensor</a></p>
  
    </td>
    <td>
  
  description<br>
  
  enabled<br>
	metadata<br>
	hitNormal_changed<br>
	hitPoint_changed<br>
	hitTexCoord_changed<br>
	hitGeoCoord_changed<br>
	isActive<br>
	isOver<br>
	touchTime<br>
	geoOrigin<br>
	geoSystem</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geodata.html#GeoViewpoint">GeoViewpoint</a></p>
  
    </td>
    <td>
  
  set_bind<br>
	set_orientation<br>
	set_position<br>
	description<br>
	fieldOfView<br>
	headlight<br>
	jump<br>
	metadata<br>
	navType<br>
	bindTime<br>
	isBound<br>
	geoOrigin<br>
	geoSystem<br>
	orientation<br>
	position<br>
	speedFactor</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/particle_systems.html#GravityPhysicsModel">
	GravityPhysicsModel</a></p>
  
    </td>
    <td>
  
  enabled<br>
	gravity<br>
	metadata</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/group.html#Group">Group</a></p>
  
    </td>
    <td>
  
  addchildren<br>
	removeChildren<br>
	children<br>
	metadata<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/hanim.html#HAnimDisplacer">HAnimDisplacer</a></p>
  
    </td>
    <td>
  
  coordIndex<br>
	displacements<br>
	metadata<br>
	name<br>
	weight</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/hanim.html#HAnimHumanoid">HAnimHumanoid</a></p>
  
    </td>
    <td>
  
  center<br>
	info<br>
	joints<br>
	metadata<br>
	name<br>
	rotation<br>
	scale<br>
	scaleOrientation<br>
	segments<br>
	sites<br>
	skeleton<br>
	skin<br>
	skinCoord<br>
	skinNormal<br>
	translation<br>
	version<br>
	viewpoints<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/hanim.html#HAnimJoint">HAnimJoint</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	center<br>
	children<br>
	displacers<br>
	limitOrientation<br>
	llimit<br>
	metadata<br>
	name<br>
	rotation<br>
	scale<br>
	scaleOrientation<br>
	skinCoordIndex<br>
	skinCoordWeight<br>
	stiffness<br>
	translation<br>
	ulimit<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/hanim.html#HAnimSegment">HAnimSegment</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	centerOfMass<br>
	children<br>
	coord<br>
	displacers<br>
	mass<br>
	metadata<br>
	momentsOfInertia<br>
	name<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/hanim.html#HAnimSite">HAnimSite</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	center<br>
	children<br>
	metadata<br>
	name<br>
	rotation<br>
	scale<br>
	scaleOrientation<br>
	translation<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/env_texture.html#ImageCubeMapTexture">ImageCubeMapTexture</a></p>
  
    </td>
    <td>
  
  metadata<br>
	url</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texturing.html#ImageTexture">ImageTexture</a></p>
  
    </td>
    <td>
  
  metadata<br>
	url<br>
	repeatS<br>
	repeatT</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texture3D.html#ComposedTexture3D">ImageTexture3D</a></p>
  
    </td>
    <td>
  
  	metadata<br>
	url<br>
	repeatS<br>
	repeatT<br>
	repeatR</td>
    <td align="center">3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry3D.html#IndexedFaceSet">IndexedFaceSet</a></p>
  
    </td>
    <td>
  
  set_colorIndex<br>
	set_coordIndex<br>
	set_normalIndex<br>
	set_texCoordIndex<br>
	color<br>
	coord<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorIndex<br>
	colorPerVertex<br>
	convex<br>
	coordIndex<br>
	creaseAngle<br>
	normalIndex<br>
	normalPerVertex<br>
	solid<br>
	texCoordIndex</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry3D.html#IndexedFaceSet">IndexedFaceSet</a></p>
  
    </td>
    <td>
  
  set_colorIndex<br>
	set_coordIndex<br>
	set_normalIndex<br>
	set_texCoordIndex<br>
	attrib<br>
	color<br>
	coord<br>
	fogCoord<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorIndex<br>
	colorPerVertex<br>
	convex<br>
	coordIndex<br>
	creaseAngle<br>
	normalIndex<br>
	normalPerVertex<br>
	solid<br>
	texCoordIndex</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rendering.html#IndexedLineSet">IndexedLineSet</a></p>
  
    </td>
    <td>
  
  set_colorIndex<br>
	set_coordIndex<br>
	color<br>
	coord<br>
	metadata<br>
	colorIndex<br>
	colorPerVertex<br>
	coordIndexd</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rendering.html#IndexedLineSet">IndexedLineSet</a></p>
  
    </td>
    <td>
  
  set_colorIndex<br>
	set_coordIndex<br>
	attrib<br>
	color<br>
	coord<br>
	fogCoord<br>
	metadata<br>
	colorIndex<br>
	colorPerVertex<br>
	coordIndexd</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <a href="components/CADGeometry.html#IndexedQuadSet">IndexedQuadSet</a></td>
    <td>
  
  set_index<br>
	attrib<br>
	color<br>
	coord<br>
	fogCoord<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	normalPerVertex<br>
	solid<br>
	index</td>
    <td align="center">3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <a href="components/rendering.html#IndexedTriangleFanSet">
  IndexedTriangleFanSet</a></td>
    <td>
  
  set_index<br>
	color<br>
	coord<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	normalPerVertex<br>
	solid<br>
	index</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <a href="components/rendering.html#IndexedTriangleFanSet">
  IndexedTriangleFanSet</a></td>
    <td>
  
  set_index<br>
	attrib<br>
	color<br>
	coord<br>
	fogCoord<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	normalPerVertex<br>
	solid<br>
	index</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <a href="components/rendering.html#IndexedTriangleSet">IndexedTriangleSet</a></td>
    <td>
  
  set_index<br>
	color<br>
	coord<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	normalPerVertex<br>
	solid<br>
	index</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <a href="components/rendering.html#IndexedTriangleSet">IndexedTriangleSet</a></td>
    <td>
  
  set_index<br>
	attrib<br>
	color<br>
	coord<br>
	fogCoord<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	normalPerVertex<br>
	solid<br>
	index</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <a href="components/rendering.html#IndexedTriangleStripSet">
  IndexedTriangleStripSet</a></td>
    <td>
  
  set_index<br>
	color<br>
	coord<br>
	creaseAngle<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	normalPerVertex<br>
	solid<br>
	index</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <a href="components/rendering.html#IndexedTriangleStripSet">
  IndexedTriangleStripSet</a></td>
    <td>
  
  set_index<br>
	attrib<br>
	color<br>
	coord<br>
	creaseAngle<br>
	fogCoord<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	normalPerVertex<br>
	solid<br>
	index</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/networking.html#Inline">Inline</a></p>
  
    </td>
    <td>
  
  load<br>
	metadata<br>
	url<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/utils.html#IntegerSequencer">IntegerSequencer</a></p>
  
    </td>
    <td>
  
  next<br>
	previous<br>
	set_fraction<br>
	key<br>
	keyValue<br>
	metadata<br>
	value_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/utils.html#IntegerTrigger">IntegerTrigger</a></p>
  
    </td>
    <td>
  
  set_boolean<br>
	integerKey<br>
	metadata<br>
	triggerValue</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/keyboard.html#KeySensor">KeySensor</a></p>
  
    </td>
    <td>
  
  enabled<br>
	metadata<br>
	actionKeyPress<br>
	actionKeyRelease<br>
	altKey<br>
	controlKey<br>
	isActive<br>
	keyPress<br>
	keyRelease<br>
	shiftKey</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/layering.html#Layer">Layer</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	children<br>
	isPickable<br>
	metadata<br>
	viewport</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/layering.html#LayerSet">LayerSet</a></p>
  
    </td>
    <td>
  
  activeLayer<br>
	layers<br>
	metadata<br>
	order</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/layout.html#Layout">Layout</a></p>
  
    </td>
    <td>
  
  align<br>
	metadata<br>
	offset<br>
	offsetUnits<br>
	scaleMode<br>
	size<br>
	sizeUnits</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/layout.html#LayoutGroup">LayoutGroup</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	children<br>
	layout<br>
	metadata<br>
	viewport</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/layout.html#LayoutLayer">LayoutLayer</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	children<br>
	isPickable<br>
	layout<br>
	metadata<br>
	viewport</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/shape.html#LineProperties">LinePicker</a></p>
  
    </td>
    <td>
  
  enabled<br>
	metadata<br>
	objectType<br>
	pickingGeometry<br>
	pickTarget<br>
	isActive<br>
	pickedGeometry<br>
	pickedNormal<br>
	pickedPoint<br>
	pickedTextureCoordinate<br>
	intersectionType<br>
	sortOrder</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/shape.html#LineProperties">LineProperties</a></p>
  
    </td>
    <td>
  
  applied<br>
	linetype<br>
	linewidthScaleFactor<br>
	metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <a href="components/rendering.html#LineSet">LineSet</a></td>
    <td>
  
  color<br>
	coord<br>
	metadata<br>
	vertexCount</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <a href="components/rendering.html#LineSet">LineSet</a></td>
    <td>
  
  attrib<br>
  
  color<br>
	coord<br>
	fogCoord<br>
	metadata<br>
	vertexCount</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/networking.html#LoadSensor">LoadSensor</a></p>
  
    </td>
    <td>
  
  enabled<br>
	metadata<br>
	timeOut<br>
	watchList<br>
	isActive<br>
	isLoaded<br>
	loadTime<br>
	progress</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/enveffects.html#FogCoordinate">LocalFog</a></p>
  
    </td>
    <td>
  
  color<br>
	enabled<br>
	fogType<br>
	metadata<br>
	visibilityRange</td>
    <td align="center">3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/navigation.html#LOD">LOD</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	children<br>
	metadata<br>
	bboxCenter<br>
	bboxSize<br>
	center<br>
	range</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/navigation.html#LOD">LOD</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	children<br>
	metadata<br>
	level_changed<br>
	bboxCenter<br>
	bboxSize<br>
	center<br>
	forceTransitions<br>
	range</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td height="46">
  
  <p class="IndexEntry">
  <a href="components/shape.html#Material">Material</a></p>
  
    </td>
    <td height="46">
  
  ambientIntensity<br>
	diffuseColor<br>
	emissiveColor<br>
	metadata<br>
	shininess<br>
	specularColor<br>
	transparency</td>
    <td align="center" height="46">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/shaders.html#Matrix3VertexAttribute">
	Matrix3VertexAttribute</a></p>
  
    </td>
    <td>
  
  metadata<br>
	value<br>
	name</td>
    <td align="center">3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/shaders.html#Matrix4VertexAttribute">
	Matrix4VertexAttribute</a></p>
  
    </td>
    <td>
  
  metadata<br>
	value<br>
	name</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/core.html#MetadataDouble">MetadataDouble</a></p>
  
    </td>
    <td>
  
  metadata<br>
	name<br>
	reference<br>
	value</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/core.html#MetadataFloat">MetadataFloat</a></p>
  
    </td>
    <td>
  
  metadata<br>
	name<br>
	reference<br>
	value</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/core.html#MetadataInteger">MetadataInteger</a></p>
  
    </td>
    <td>
  
  metadata<br>
	name<br>
	reference<br>
	value</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/core.html#MetadataSet">MetadataSet</a></p>
  
    </td>
    <td>
  
  metadata<br>
	name<br>
	reference<br>
	value</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/core.html#MetadataString">MetadataString</a></p>
  
    </td>
    <td>
  
  metadata<br>
	name<br>
	reference<br>
	value</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rigid_physics.html#MotorJoint">MotorJoint</a></p>
  
    </td>
    <td>
  
  axis1Angle<br>
	axis1Torque<br>
	axis2Angle<br>
	axis2Torque<br>
	axis3Angle<br>
	axis3Torque<br>
	body1<br>
	body2<br>
	enabledAxes<br>
  
  metadata<br>
	motor1Axis<br>
	motor2Axis<br>
	motor3Axis<br>
	mustOutput<br>
	stop1Bounce<br>
	stop1ErrorCorrection<br>
	stop2Bounce<br>
	stop2ErrorCorrection<br>
	stop3Bounce<br>
	stop3ErrorCorrection<br>
	motor1Angle<br>
	motor1AngleRate<br>
	motor2Angle<br>
	motor2AngleRate<br>
	motor3Angle<br>
	motor3AngleRate<br>
	autoCalc</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texturing.html#MovieTexture">MovieTexture</a></p>
  
    </td>
    <td>
  
  loop<br>
	metadata<br>
	pauseTime<br>
	resumeTime<br>
	speed<br>
	startTime<br>
	stopTime<br>
	url<br>
	repeatS<br>
	repeatT<br>
	duration_changed<br>
	elapsedTime<br>
	isActive<br>
	isPaused</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texturing.html#MultiTexture">MultiTexture</a></p>
  
    </td>
    <td>
  
  alpha<br>
	color<br>
	function<br>
	metadata<br>
	mode<br>
	source<br>
	texture</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texturing.html#MultiTextureCoordinate">
  MultiTextureCoordinate</a></p>
  
    </td>
    <td>
  
  metadata<br>
	texCoord</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texturing.html#MultiTextureTransform">
  MultiTextureTransform</a></p>
  
    </td>
    <td>
  
  metadata<br>
	textureTransform</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/navigation.html#NavigationInfo">NavigationInfo</a></p>
  
    </td>
    <td>
  
  set_bind<br>
	avatarSize<br>
	headlight<br>
	metadata<br>
	speed<br>
	transitionType<br>
	type<br>
	visibilityLimit<br>
	bindTime<br>
	isBound</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/navigation.html#NavigationInfo">NavigationInfo</a></p>
  
    </td>
    <td>
  
  set_bind<br>
	avatarSize<br>
	headlight<br>
	metadata<br>
	speed<br>
	transitionTime<br>
	transitionType<br>
	type<br>
	visibilityLimit<br>
	bindTime<br>
	isBound<br>
	transitionComplete</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rendering.html#Normal">Normal</a></p>
  
    </td>
    <td>
  
  metadata<br>
	vector</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/interp.html#NormalInterpolator">NormalInterpolator</a></p>
  
    </td>
    <td>
  
  set_fraction<br>
	key<br>
	keyValue<br>
	metadata<br>
	value_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/nurbs.html#NurbsCurve">NurbsCurve</a></p>
  
    </td>
    <td>
  
  controlPoint<br>
	metadata<br>
	tessellation<br>
	weight<br>
	closed<br>
	knot<br>
	order</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/nurbs.html#NurbsCurve2D">NurbsCurve2D</a></p>
  
    </td>
    <td>
  
  controlPoint<br>
	metadata<br>
	tessellation<br>
	weight<br>
	knot<br>
	order<br>
	closed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/nurbs.html#NurbsOrientationInterpolator">
  NurbsOrientationInterpolator</a></p>
  
    </td>
    <td>
  
  set_fraction<br>
	controlPoint<br>
	knot<br>
	metadata<br>
	order<br>
	weight<br>
	value_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <a href="components/nurbs.html#NurbsPatchSurface">NurbsPatchSurface</a></td>
    <td>
  
  controlPoint<br>
	metadata<br>
	texCoord<br>
	uTessellation<br>
	vTessellation<br>
	weight<br>
	solid<br>
	uClosed<br>
	uDimension<br>
	uKnot<br>
	uOrder<br>
	vClosed<br>
	vDimension<br>
	vKnot<br>
	vOrder</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/nurbs.html#NurbsPositionInterpolator">
  NurbsPositionInterpolator</a></p>
  
    </td>
    <td>
  
  set_fraction<br>
	controlPoint<br>
	knot<br>
	metadata<br>
	order<br>
	weight<br>
	value_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <a href="components/nurbs.html#NurbsSet">NurbsSet</a></td>
    <td>
  
  addGeometry<br>
	removeGeometry<br>
	geometry<br>
	metadata<br>
	tessellationScale<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/nurbs.html#NurbsSurfaceInterpolator">
  NurbsSurfaceInterpolator</a></p>
  
    </td>
    <td>
  
  set_fraction<br>
	controlPoint<br>
	metadata<br>
	weight<br>
	position_changed<br>
	normal_changed<br>
	uDimension<br>
	uKnot<br>
	uOrder<br>
	vDimension<br>
	vKnot<br>
	vOrder</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <a href="components/nurbs.html#NurbsSweptSurface">NurbsSweptSurface</a></td>
    <td>
  
  crossSectionCurve<br>
	metadata<br>
	trajectoryCurve<br>
	ccw<br>
	solid</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <a href="components/nurbs.html#NurbsSwungSurface">NurbsSwungSurface</a></td>
    <td>
  
  metadata<br>
	profileCurve<br>
	trajectoryCurve<br>
	ccw<br>
	solid</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/nurbs.html#NurbsTextureCoordinate">NurbsTextureCoordinate</a></p>
  
    </td>
    <td>
  
  controlPoint<br>
	metadata<br>
	weight<br>
	uDimension<br>
	uKnot<br>
	uOrder<br>
	vDimension<br>
	vKnot<br>
	vOrder</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <a href="components/nurbs.html#NurbsTrimmedSurface">NurbsTrimmedSurface</a></td>
    <td>
  
  addTrimmingContour<br>
	removeTrimmingContour<br>
	controlPoint<br>
	metadata<br>
	texCoord<br>
	trimmingContour<br>
	uTessellation<br>
	vTessellation<br>
	weight<br>
	solid<br>
	uClosed<br>
	uDimension<br>
	uKnot<br>
	uOrder<br>
	vClosed<br>
	vDimension<br>
	vKnot<br>
	vOrder</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/followers.html#OrientationChaser">OrientationChaser</a></p>
  
    </td>
    <td>
  
  set_destination<br>
	set_value<br>
	metadata<br>
	isActive<br>
	value_changed<br>
	duration<br>
	initialDestination<br>
	initialValue</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/followers.html#OrientationDamper">OrientationDamper</a></p>
  
    </td>
    <td>
  
  set_destination<br>
	set_value<br>
	metadata<br>
	tau<br>
	tolerance<br>
	isActive<br>
	value_changed<br>
	initialDestination<br>
	initialValue<br>
	order</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/interp.html#OrientationInterpolator">
  OrientationInterpolator</a></p>
  
    </td>
    <td>
  
  set_fraction<br>
	key<br>
	keyValue<br>
	metadata<br>
	value_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/navigation.html#OrthoViewpoint">OrthoViewpoint</a></p>
  
    </td>
    <td>
  
  set_bind<br>
	centerOfRotation<br>
	description<br>
	fieldOfView<br>
	jump<br>
  
  metadata<br>
	orientation<br>
	position<br>
	retainUserOffsets<br>
	bindTime<br>
	isBound</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/shaders.html#PackagedShader">PackagedShader</a></p>
  
    </td>
    <td>
  
  activate<br>
	metadata<br>
	url<br>
	isSelected<br>
	isValid<br>
	language<p>and any number of additional fields as specified in
	<a href="components/shaders.html#PackagedShader">31.4.4 PackagedShader</a>.</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/particle_systems.html#ParticleSystem">ParticleSystem</a></p>
  
    </td>
    <td>
  
  appearance<br>
	createParticles<br>
	geometry<br>
	enabled<br>
	lifetimeVariation<br>
	maxParticles<br>
	metadata<br>
	particleLifetime<br>
	particleSize<br>
	isActive<br>
	bboxCenter<br>
	bboxSize<br>
	colorRamp<br>
	colorKey<br>
	emitter<br>
	geometryType<br>
	physics<br>
	texCoordRamp<br>
	texCoordKey</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/picking.html#PickableGroup">PickableGroup</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	children<br>
	metadata<br>
	objectType<br>
	pickable<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texturing.html#PixelTexture">PixelTexture</a></p>
  
    </td>
    <td>
  
  image<br>
	metadata<br>
	repeatS<br>
	repeatT</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texture3D.html#PixelTexture3D">PixelTexture3D</a></p>
  
    </td>
    <td>
  
  	metadata<br>
	image<br>
	repeatS<br>
	repeatT<br>
	repeatR</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/pointingsensor.html#PlaneSensor">PlaneSensor</a></p>
  
    </td>
    <td>
  
  autoOffset<br>
	description<br>
	enabled<br>
	maxPosition<br>
	metadata<br>
	minPosition<br>
	offset<br>
	isActive<br>
	isOver<br>
	trackPoint_changed<br>
	translation_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/particle_systems.html#PointEmitter">PointEmitter</a></p>
  
    </td>
    <td>
  
  direction<br>
	metadata<br>
	position<br>
	speed<br>
	variation<br>
	mass<br>
	surfaceArea</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/lighting.html#PointLight">PointLight</a></p>
  
    </td>
    <td>
  
  ambientIntensity<br>
	attenuation<br>
	color<br>
	global<br>
	intensity<br>
	location<br>
	metadata<br>
	on<br>
	radius</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/picking.html#PointPicker">PointPicker</a></p>
  
    </td>
    <td>
  
  enabled<br>
	metadata<br>
	objectType<br>
	pickingGeometry<br>
	pickTarget<br>
	isActive<br>
	pickedGeometry<br>
	pickedPoint<br>
	intersectionType<br>
	sortOrder</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rendering.html#PointSet">PointSet</a></p>
  
    </td>
    <td>
  
  color<br>
	coord<br>
	metadata</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rendering.html#PointSet">PointSet</a></p>
  
    </td>
    <td>
  
  attrib<br>
	color<br>
	coord<br>
	fogCoord<br>
	metadata</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/particle_systems.html#PolylineEmitter">PolylineEmitter</a></p>
  
    </td>
    <td>
  
  set_coordinate<br>
	coords<br>
	direction<br>
	metadata<br>
	speed<br>
	variation<br>
	coordIndex<br>
	mass<br>
	surfaceArea</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry2D.html#Polyline2D">Polyline2D</a></p>
  
    </td>
    <td>
  
  metadata<br>
	lineSegments</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry2D.html#Polypoint2D">Polypoint2D</a></p>
  
    </td>
    <td>
  
  metadata<br>
	point</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/followers.html#PositionChaser">PositionChaser</a></p>
  
    </td>
    <td>
  
  set_destination<br>
	set_value<br>
	metadata<br>
	isActive<br>
	value_changed<br>
	duration<br>
	initialDestination<br>
	initialValue</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/followers.html#PositionChaser2D">PositionChaser2D</a></p>
  
    </td>
    <td>
  
  set_destination<br>
	set_value<br>
	metadata<br>
	isActive<br>
	value_changed<br>
	duration<br>
	initialDestination<br>
	initialValue</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/followers.html#PositionDamper">PositionDamper</a></p>
  
    </td>
    <td>
  
  set_destination<br>
	set_value<br>
	metadata<br>
	tau<br>
	tolerance<br>
	isActive<br>
	value_changed<br>
	initialDestination<br>
	initialValue<br>
	order</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/followers.html#PositionDamper2D">PositionDamper2D</a></p>
  
    </td>
    <td>
  
  set_destination<br>
	set_value<br>
	metadata<br>
	tau<br>
	tolerance<br>
	isActive<br>
	value_changed<br>
	initialDestination<br>
	initialValue<br>
	order</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/interp.html#PositionInterpolator">PositionInterpolator</a></p>
  
    </td>
    <td>
  
  set_fraction<br>
	key<br>
	keyValue<br>
	metadata<br>
	value_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/interp.html#PositionInterpolator2D">PositionInterpolator2D</a></p>
  
    </td>
    <td>
  
  set_fraction<br>
	key<br>
	keyValue<br>
	metadata<br>
	value_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/picking.html#PrimitivePicker">PrimitivePicker</a></p>
  
    </td>
    <td>
  
  enabled<br>
	metadata<br>
	objectType<br>
	pickingGeometry<br>
	pickTarget<br>
	isActive<br>
	pickedGeometry<br>
	intersectionType<br>
	sortOrder</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/shaders.html#ProgramShader">ProgramShader</a></p>
  
    </td>
    <td>
  
  activate<br>
	metadata<br>
	programs<br>
	isSelected<br>
	isValid<br>
	language</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/envsensor.html#ProximitySensor">ProximitySensor</a></p>
  
    </td>
    <td>
  
  center<br>
	enabled<br>
	metadata<br>
	size<br>
	enterTime<br>
	exitTime<br>
	centerOfRotation_changed<br>
	isActive<br>
	orientation_changed<br>
	position_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/CADGeometry.html#QuadSet">QuadSet</a></p>
  
    </td>
    <td>
  
  attrib<br>
	color<br>
	coord<br>
	fogCoord<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	normalPerVertex<br>
	solid</td>
    <td align="center">3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/dis.html#ReceiverPdu">ReceiverPdu</a></p>
  
    </td>
    <td>
  
  address<br>
	applicationID<br>
	entityID<br>
	metadata<br>
	multicastRelayHost<br>
	multicastRelayPort<br>
	networkMode<br>
	port<br>
	radioID<br>
	readInterval<br>
	receivedPower<br>
	receiverState<br>
	rtpHeaderExpected<br>
	siteID<br>
	transmitterApplicationID<br>
	transmitterEntityID<br>
	transmitterRadioID<br>
	transmitterSiteID<br>
	whichGeometry<br>
	writeInterval<br>
	isActive<br>
	isNetworkReader<br>
	isNetworkWriter<br>
	isRtpHeaderHeard<br>
	isStandAlone<br>
	timestamp<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/dis.html#ReceiverPdu">ReceiverPdu</a></p>
  
    </td>
    <td>
  
  address<br>
	applicationID<br>
	enabled<br>
	entityID<br>
	metadata<br>
	multicastRelayHost<br>
	multicastRelayPort<br>
	networkMode<br>
	port<br>
	radioID<br>
	readInterval<br>
	receivedPower<br>
	receiverState<br>
	rtpHeaderExpected<br>
	siteID<br>
	transmitterApplicationID<br>
	transmitterEntityID<br>
	transmitterRadioID<br>
	transmitterSiteID<br>
	whichGeometry<br>
	writeInterval<br>
	isActive<br>
	isNetworkReader<br>
	isNetworkWriter<br>
	isRtpHeaderHeard<br>
	isStandAlone<br>
	timestamp<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry2D.html#Rectangle2D">Rectangle2D</a></p>
  
    </td>
    <td>
  
  metadata<br>
	size<br>
	solid</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rigid_physics.html#RigidBody">RigidBody</a></p>
  
    </td>
    <td>
  
  angularDampingFactor<br>
	angularVelocity<br>
	autoDamp<br>
	autoDisable<br>
	centerOfMass<br>
	disableAngularSpeed<br>
	disableLinearSpeed<br>
	disableTime<br>
	enabled<br>
	finiteRotationAxis<br>
	fixed<br>
	forces<br>
	geometry<br>
	inertia<br>
	linearDampingFactor<br>
	linearVelocity<br>
	mass<br>
	massDensityModel<br>
  
  metadata<br>
	orientation<br>
	position<br>
	torques<br>
	useFiniteRotation<br>
	useGlobalGravity</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rigid_physics.html#RigidBodyCollection">
	RigidBodyCollection</a></p>
  
    </td>
    <td>
  
  set_contacts<br>
	autoDisable<br>
	bodies<br>
	constantForceMix<br>
	constantSurfaceThickness<br>
	disableAngularSpeed<br>
	disableLinearSpeed<br>
	disableTime<br>
	enabled<br>
	errorCorrection<br>
	gravity<br>
	iterations<br>
	joints<br>
	maxCorrectionSpeed<br>
  
  metadata<br>
	preferAccuracy<br>
	collider</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/followers.html#ScalarChaser">ScalerChaser</a></p>
  
    </td>
    <td>
  
  set_destination<br>
	set_value<br>
	metadata<br>
	isActive<br>
	value_changed<br>
	duration<br>
	initialDestination<br>
	initialValue</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/interp.html#ScalarInterpolator">ScalarInterpolator</a></p>
  
    </td>
    <td>
  
  set_fraction<br>
	key<br>
	keyValue<br>
	metadata<br>
	value_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/layout.html#ScreenFontStyle">ScreenFontStyle</a></p>
  
    </td>
    <td>
  
  	metadata<br>
	family<br>
	horizontal<br>
	justify<br>
	language<br>
	leftToRight<br>
	pointSize<br>
	spacing<br>
	style<br>
	topToBottom</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/layout.html#ScreenGroup">ScreenGroup</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	children<br>
	metadata<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/scripting.html#Script">Script</a></p>
  
    </td>
    <td>
  
  metadata<br>
	url<br>
	directOutput<br>
	mustEvaluate<p>and any number of additional fields as specified in
	<a href="components/scripting.html#Script">29.4.1 Script</a>.</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/shaders.html#ShaderPart">ShaderPart</a></p>
  
    </td>
    <td>
  
  metadata<br>
	url<br>
	type</td>
    <td align="center">3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/shaders.html#ShaderProgram">ShaderProgram</a></p>
  
    </td>
    <td>
  
  metadata<br>
	url<br>
	type<p>and any number of additional fields as specified in
	<a href="components/shaders.html#ShaderProgram">31.4.7 ShaderProgram</a>.</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/shape.html#Shape">Shape</a></p>
  
    </td>
    <td>
  
  appearance<br>
	geometry<br>
	metadata<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/dis.html#SignalPdu">SignalPdu</a></p>
  
    </td>
    <td>
  
  address<br>
	applicationID<br>
	data<br>
	dataLength<br>
	encodingScheme<br>
	entityID<br>
	metadata<br>
	multicastRelayHost<br>
	multicastRelayPort<br>
	networkMode<br>
	port<br>
	radioID<br>
	readInterval<br>
	rtpHeaderExpected<br>
	sampleRate<br>
	samples<br>
	siteID<br>
	tdlType<br>
	whichGeometry<br>
	writeInterval<br>
	isActive<br>
	isNetworkReader<br>
	isNetworkWriter<br>
	isRtpHeaderHeard<br>
	isStandAlone<br>
	timestamp<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/dis.html#SignalPdu">SignalPdu</a></p>
  
    </td>
    <td>
  
  address<br>
	applicationID<br>
	data<br>
	dataLength<br>
	enabled<br>
	encodingScheme<br>
	entityID<br>
	metadata<br>
	multicastRelayHost<br>
	multicastRelayPort<br>
	networkMode<br>
	port<br>
	radioID<br>
	readInterval<br>
	rtpHeaderExpected<br>
	sampleRate<br>
	samples<br>
	siteID<br>
	tdlType<br>
	whichGeometry<br>
	writeInterval<br>
	isActive<br>
	isNetworkReader<br>
	isNetworkWriter<br>
	isRtpHeaderHeard<br>
	isStandAlone<br>
	timestamp<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
	<a href="components/rigid_physics.html#SingleAxisHingeJoint">
	SingleAxisHingeJoint</a></td>
    <td>
  
  anchorPoint<br>
	axis<br>
	body1<br>
	body2<br>
	maxAngle<br>
	metadata<br>
	minAngle<br>
	mustOutput<br>
	stopBounce<br>
	stopErrorCorrection<br>
	angle<br>
	angleRate<br>
	body1AnchorPoint<br>
	body2AnchorPoint</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry"><a href="components/rigid_physics.html#SliderJoint">
	SliderJoint</a></td>
    <td>
  
  axis<br>
	body1<br>
	body2<br>
	maxSeparation<br>
	metadata<br>
	minSeparation<br>
	mustOutput<br>
	stopBounce<br>
	stopErrorCorrection<br>
	separation<br>
	separationRate</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/sound.html#Sound">Sound</a></p>
  
    </td>
    <td>
  
  direction<br>
	intensity<br>
	location<br>
	maxBack<br>
	maxFront<br>
	metadata<br>
	minBack<br>
	minFront<br>
	priority<br>
	source<br>
	spatialize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry3D.html#Sphere">Sphere</a></p>
  
    </td>
    <td>
  
  metadata<br>
	radius<br>
	solid</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/pointingsensor.html#SphereSensor">SphereSensor</a></p>
  
    </td>
    <td>
  
  autoOffset<br>
	description<br>
	enabled<br>
	metadata<br>
	offset<br>
	isActive<br>
	isOver<br>
	rotation_changed<br>
	trackPoint_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
	<a href="components/interp.html#SplinePositionInterpolator">
	SplinePositionInterpolator</a></td>
    <td>
  
  set_fraction<br>
	closed<br>
	key<br>
	keyValue<br>
	keyVelocity<br>
	metadata<br>
	normalizeVelocity<br>
	value_changed</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
	<a href="components/interp.html#SplinePositionInterpolator2D">
	SplinePositionInterpolator2D</a></td>
    <td>
  
  set_fraction<br>
	closed<br>
	key<br>
	keyValue<br>
	keyVelocity<br>
	metadata<br>
	normalizeVelocity<br>
	value_changed</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
	<a href="components/interp.html#SplineScalarInterpolator">
	SplineScalarInterpolator</a></td>
    <td>
  
  set_fraction<br>
	closed<br>
	key<br>
	keyValue<br>
	keyVelocity<br>
	metadata<br>
	normalizeVelocity<br>
	value_changed</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/lighting.html#SpotLight">SpotLight</a></p>
  
    </td>
    <td>
  
  ambientIntensity<br>
	attenuation<br>
	beamWidth<br>
	color<br>
	cutOffAngle<br>
	direction<br>
	intensity<br>
	location<br>
	metadata<br>
	on<br>
	radius</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/lighting.html#SpotLight">SpotLight</a></p>
  
    </td>
    <td>
  
  ambientIntensity<br>
	attenuation<br>
	beamWidth<br>
	color<br>
	cutOffAngle<br>
	direction<br>
	global<br>
	intensity<br>
	location<br>
	metadata<br>
	on<br>
	radius</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
	<a href="components/interp.html#SquadOrientationInterpolator">
	SquadOrientationInterpolator</a></td>
    <td>
  
  set_fraction<br>
	key<br>
	keyValue<br>
	metadata<br>
	normalizeVelocity<br>
	value_changed</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/group.html#StaticGroup">StaticGroup</a></p>
  
    </td>
    <td>
  
  metadata<br>
	children<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/keyboard.html#StringSensor">StringSensor</a></p>
  
    </td>
    <td>
  
  deletionAllowed<br>
	enabled<br>
	metadata<br>
	enteredText<br>
	finalText<br>
	isActive</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/particle_systems.html#SurfaceEmitter">SurfaceEmitter</a></p>
  
    </td>
    <td>
  
  set_coordinate<br>
	metadata<br>
	speed<br>
	variation<br>
	coordIndex<br>
	mass<br>
	surface<br>
	surfaceArea</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/group.html#Switch">Switch</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	children<br>
	metadata<br>
	whichChoice<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/followers.html#PositionDamper">TexCoordDamper</a></p>
  
    </td>
    <td>
  
  set_destination<br>
	set_value<br>
	metadata<br>
	tau<br>
	tolerance<br>
	isActive<br>
	value_changed<br>
	initialDestination<br>
	initialValue<br>
	order</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/text.html#Text">Text</a></p>
  
    </td>
    <td>
  
  fontStyle<br>
	length<br>
	maxExtent<br>
	metadata<br>
	string<br>
	solid</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/text.html#Text">Text</a></p>
  
    </td>
    <td>
  
  fontStyle<br>
	length<br>
	maxExtent<br>
	metadata<br>
	string<br>
	lineBounds<br>
	textBounds<br>
	solid</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/enveffects.html#TextureBackground">TextureBackground</a></p>
  
    </td>
    <td>
  
  set_bind<br>
	groundAngle<br>
	groundColor<br>
	backTexture<br>
	bottomTexture<br>
	frontTexture<br>
	leftTexture<br>
	metadata<br>
	rightTexture<br>
	topTexture<br>
	skyAngle<br>
	skyColor<br>
	transparency<br>
	bindTime<br>
	isBound</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texturing.html#TextureCoordinate">TextureCoordinate</a></p>
  
    </td>
    <td>
  
  metadata<br>
	point</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texture3D.html#TextureCoordinate3D">TextureCoordinate3D</a></p>
  
    </td>
    <td>
  
  metadata<br>
	point</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texture3D.html#TextureCoordinate4D">TextureCoordinate4D</a></p>
  
    </td>
    <td>
  
  metadata<br>
	point</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texturing.html#TextureCoordinateGenerator">
  TextureCoordinateGenerator</a></p>
  
    </td>
    <td>
  
  metadata<br>
	mode<br>
	parameter</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texturing.html#TextureTransform">TextureProperties</a></p>
  
    </td>
    <td>
  
  anisotropicDegree<br>
	borderColor<br>
	borderWidth<br>
	boundaryModeS<br>
	boundaryModeT<br>
	boundaryModeR<br>
	magnificationFilter<br>
	metadata<br>
	minificationFilter<br>
	textureCompression<br>
	texturePriority<br>
	generateMipMaps</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texturing.html#TextureTransform">TextureTransform</a></p>
  
    </td>
    <td>
  
  center<br>
	metadata<br>
	rotation<br>
	scale<br>
	translation</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texture3D.html#TextureTransformMatrix3D">TextureTransformMatrix3D</a></p>
  
    </td>
    <td>
  
  metadata<br>
	matrix</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/texture3D.html#TextureTransform3D">TextureTransform3D</a></p>
  
    </td>
    <td>
  
  center<br>
	metadata<br>
	rotation<br>
	scale<br>
	translation</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/time.html#TimeSensor">TimeSensor</a></p>
  
    </td>
    <td>
  
  cycleInterval<br>
	enabled<br>
	loop<br>
	metadata<br>
	pauseTime<br>
	resumeTime<br>
	startTime<br>
	stopTime<br>
	cycleTime<br>
	elapsedTime<br>
	fraction_changed<br>
	isActive<br>
	isPaused<br>
	time</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/utils.html#TimeTrigger">TimeTrigger</a></p>
  
    </td>
    <td>
  
  set_boolean<br>
	metadata<br>
	triggerTime</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/pointingsensor.html#TouchSensor">TouchSensor</a></p>
  
    </td>
    <td>
  
  description<br>
	enabled<br>
	metadata<br>
	hitNormal_changed<br>
	hitPoint_changed<br>
	hitTexCoord_changed<br>
	isActive<br>
	isOver<br>
	touchTime</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/group.html#Transform">Transform</a></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	center<br>
	children<br>
	metadata<br>
	rotation<br>
	scale<br>
	scaleOrientation<br>
	translation<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/envsensor.html#TransformSensor">TransformSensor</a></p>
  
    </td>
    <td>
  
  	center<br>
	enabled<br>
	metadata<br>
	size<br>
	targetObject<br>
	enterTime<br>
	exitTime<br>
	isActive<br>
	orientation_changed<br>
	position_changed</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/dis.html#TransmitterPdu">TransmitterPdu</a></p>
  
    </td>
    <td>
  
  address<br>
	antennaLocation<br>
	antennaPatternLength<br>
	antennaPatternType<br>
	applicationID<br>
	cryptoKeyID<br>
	cryptoSystem<br>
	entityID<br>
	frequency<br>
	inputSource<br>
	lengthOfModulationParameters<br>
	metadata<br>
	modulationTypeDetail<br>
	modulationTypeMajor<br>
	modulationTypeSpreadSpectrum<br>
	modulationTypeSystem<br>
	multicastRelayHost<br>
	multicastRelayPort<br>
	networkMode<br>
	port<br>
	power<br>
	radioEntityTypeCategory<br>
	radioEntityTypeCountry<br>
	radioEntityTypeDomain<br>
	radioEntityTypeKind<br>
	radioEntityTypeNomenclature<br>
	radioEntityTypeNomenclatureVersion<br>
	radioID<br>
	readInterval<br>
	relativeAntennaLocation<br>
	rtpHeaderExpected<br>
	siteID<br>
	transmitFrequencyBandwidth<br>
	transmitState<br>
	whichGeometry<br>
	writeInterval<br>
	isActive<br>
	isNetworkReader<br>
	isNetworkWriter<br>
	isRtpHeaderHeard<br>
	isStandAlone<br>
	timestamp<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/dis.html#TransmitterPdu">TransmitterPdu</a></p>
  
    </td>
    <td>
  
  address<br>
	antennaLocation<br>
	antennaPatternLength<br>
	antennaPatternType<br>
	applicationID<br>
	cryptoKeyID<br>
	cryptoSystem<br>
	enabled<br>
	entityID<br>
	frequency<br>
	inputSource<br>
	lengthOfModulationParameters<br>
	metadata<br>
	modulationTypeDetail<br>
	modulationTypeMajor<br>
	modulationTypeSpreadSpectrum<br>
	modulationTypeSystem<br>
	multicastRelayHost<br>
	multicastRelayPort<br>
	networkMode<br>
	port<br>
	power<br>
	radioEntityTypeCategory<br>
	radioEntityTypeCountry<br>
	radioEntityTypeDomain<br>
	radioEntityTypeKind<br>
	radioEntityTypeNomenclature<br>
	radioEntityTypeNomenclatureVersion<br>
	radioID<br>
	readInterval<br>
	relativeAntennaLocation<br>
	rtpHeaderExpected<br>
	siteID<br>
	transmitFrequencyBandwidth<br>
	transmitState<br>
	whichGeometry<br>
	writeInterval<br>
	isActive<br>
	isNetworkReader<br>
	isNetworkWriter<br>
	isRtpHeaderHeard<br>
	isStandAlone<br>
	timestamp<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rendering.html#TriangleFanSet">TriangleFanSet</a></p>
  
    </td>
    <td>
  
  color<br>
	coord<br>
	fanCount<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	normalPerVertex<br>
	solid</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rendering.html#TriangleFanSet">TriangleFanSet</a></p>
  
    </td>
    <td>
  
  attrib<br>
	color<br>
	coord<br>
	fanCount<br>
	fogCount<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	normalPerVertex<br>
	solid</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rendering.html#TriangleSet">TriangleSet</a></p>
  
    </td>
    <td>
  
  color<br>
	coord<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	normalPerVertex<br>
	solid</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rendering.html#TriangleSet">TriangleSet</a></p>
  
    </td>
    <td>
  
  attrib<br>
	color<br>
	coord<br>
	fogCoord<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	normalPerVertex<br>
	solid</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/geometry2D.html#TriangleSet2D">TriangleSet2D</a></p>
  
    </td>
    <td>
  
  metadata<br>
	vertices<br>
	solid</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rendering.html#TriangleStripSet">TriangleStripSet</a></p>
  
    </td>
    <td>
  
  color<br>
	coord<br>
	metadata<br>
	normal<br>
	stripCount<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	normalPerVertex<br>
	solid</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rendering.html#TriangleStripSet">TriangleStripSet</a></p>
  
    </td>
    <td>
  
  attrib<br>
	color<br>
	coord<br>
	fogCoord<br>
	metadata<br>
	normal<br>
	stripCount<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	normalPerVertex<br>
	solid</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/shape.html#TwoSidedMaterial">TwoSidedMaterial</a></p>
  
    </td>
    <td>
  
  ambientIntensity<br>
	backAmbientIntensity<br>
	backDiffuseColor<br>
	backEmissiveColor<br>
	backShininess<br>
	backSpecularColor<br>
	backTransparency<br>
	diffuseColor<br>
	emissiveColor<br>
	metadata<br>
	shininess<br>
	separateBackColor<br>
	specularColor<br>
	transparency</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/rigid_physics.html#UniversalJoint">UniversalJoint</a></p>
  
    </td>
    <td>
  
  anchorPoint<br>
	axis1<br>
	axis2<br>
	body1<br>
	body2<br>
	metadata<br>
	mustOutput<br>
	stop1Bounce<br>
	stop1ErrorCorrection<br>
	stop2Bounce<br>
	stop2ErrorCorrection<br>
	body1AnchorPoint<br>
	body1Axis<br>
	body2AnchorPoint<br>
	body2Axis</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/navigation.html#Viewpoint">Viewpoint</a></p>
  
    </td>
    <td>
  
  set_bind<br>
	centerOfRotation<br>
	description<br>
	fieldOfView<br>
	jump<br>
	metadata<br>
	orientation<br>
	position<br>
	bindTime<br>
	isBound</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/navigation.html#ViewpointGroup">ViewpointGroup</a></p>
  
    </td>
    <td>
  
  center<br>
	children<br>
	description<br>
	displayed<br>
	metadata<br>
	size<br>
	retainUserOffsets</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry"><a href="components/layering.html#Viewport">Viewport</a></td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	children<br>
	clipBoundary<br>
	metadata<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/envsensor.html#VisibilitySensor">VisibilitySensor</a></p>
  
    </td>
    <td>
  
  center<br>
	enabled<br>
	metadata<br>
	size<br>
	enterTime<br>
	exitTime<br>
	isActive</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/particle_systems.html#VolumeEmitter">VolumeEmitter</a></p>
  
    </td>
    <td>
  
  set_coordinate<br>
	coords<br>
	direction<br>
  
  metadata<br>
	speed<br>
	variation<br>
	coordIndex<br>
	internal<br>
	mass<br>
	surfaceArea</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/picking.html#VolumePicker">VolumePicker</a></p>
  
    </td>
    <td>
  
  enabled<br>
  
  metadata<br>
	objectType<br>
	pickingGeometry<br>
	pickTarget<br>
	isActive<br>
	pickedGeometry<br>
	intersectionType<br>
	sortOrder</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/particle_systems.html#WindPhysicsModel">WindPhysicsModel</a></p>
  
    </td>
    <td>
  
  direction<br>
	enabled<br>
	gustiness<br>
  
  metadata<br>
	speed<br>
	turbulence</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <a href="components/group.html#WorldInfo">WorldInfo</a></p>
  
    </td>
    <td>
  
  metadata<br>
	info<br>
	title</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/shape.html#X3DAppearanceChildNode">
  X3DAppearanceChildNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/shape.html#X3DAppearanceNode">X3DAppearanceNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/enveffects.html#X3DBackgroundNode">X3DBackgroundNode</a></i></p>
  
    </td>
    <td>
  
  set_bind<br>
	groundAngle<br>
	groundcolor<br>
	metadata<br>
	skyAngle<br>
	skyColor<br>
	bindTime<br>
	isBound</td>
    <td align="center">3.0, 3.1</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/enveffects.html#X3DBackgroundNode">X3DBackgroundNode</a></i></p>
  
    </td>
    <td>
  
  set_bind<br>
	groundAngle<br>
	groundcolor<br>
	metadata<br>
	skyAngle<br>
	skyColor<br>
	transparency<br>
	bindTime<br>
	isBound</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/core.html#X3DBindableNode">X3DBindableNode</a></i></p>
  
    </td>
    <td>
  
  set_bind<br>
	metadata<br>
	bindTime<br>
	isBound</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/group.html#X3DBoundedObject">X3DBoundedObject</a></i></p>
  
    </td>
    <td>
  
  bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/followers.html#X3DChaserNode">X3DChaserNode</a></i></p>
  
    </td>
    <td>
  
  set_destination<br>
	set_value<br>
  
  metadata<br>
	isActive<br>
	value_changed<br>
	duration<br>
	initialDestination<br>
	initialValue</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/core.html#X3DChildNode">X3DChildNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/rendering.html#X3DColorNode">X3DColorNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/rendering.html#X3DComposedGeometryNode">
  X3DComposedGeometryNode</a></i></p>
  
    </td>
    <td>
  
  color<br>
	coord<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	normalPerVertex<br>
	solid</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/rendering.html#X3DComposedGeometryNode">
  X3DComposedGeometryNode</a></i></p>
  
    </td>
    <td>
  
  attrib<br>
	color<br>
	coord<br>
	fogCoord<br>
	metadata<br>
	normal<br>
	texCoord<br>
	ccw<br>
	colorPerVertex<br>
	normalPerVertex<br>
	solid</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/rendering.html#X3DCoordinateNode">X3DCoordinateNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/followers.html#X3DChaserNode">X3DDamperNode</a></i></p>
  
    </td>
    <td>
  
  set_destination<br>
	set_value<br>
  
  metadata<br>
	tau<br>
	tolerance<br>
	isActive<br>
	value_changed<br>
	initialDestination<br>
	initialValue<br>
	order</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/pointingsensor.html#X3DDragSensorNode">
  X3DDragSensorNode</a></i></p>
  
    </td>
    <td>
  
  autoOffset<br>
	description<br>
	enabled<br>
	metadata<br>
	isActive<br>
	isOver<br>
	trackPoint_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/envsensor.html#X3DEnvironmentalSensorNode">
  X3DEnvironmentalSensorNode</a></i></p>
  
    </td>
    <td>
  
  center<br>
	enabled<br>
	metadata<br>
	size<br>
	enterTime<br>
	exitTime<br>
	isActive</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/env_texture.html#X3DEnvironmentTextureNode">
	X3DEnvironmentTextureNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/followers.html#X3DChaserNode">X3DFollowerNode</a></i></p>
  
    </td>
    <td>
  
  set_destination<br>
	set_value<br>
  
  metadata<br>
	isActive<br>
	value_changed<br>
	initialDestination<br>
	initialValue</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/text.html#X3DFontStyleNode">X3DFo</a><a href="components/enveffects.html#X3DFogObject">gObject</a></i></p>
  
    </td>
    <td>
  
  color<br>
	fogType<br>
	visibilityRange</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/text.html#X3DFontStyleNode">X3DFontStyleNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/rendering.html#X3DGeometricPropertyNode">X3DGeometricPropertyNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/rendering.html#X3DGeometryNode">X3DGeometryNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/group.html#X3DGroupingNode">X3DGroupingNode</a></i></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	children<br>
	metadata<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/group.html#X3DInfoNode">X3DInfoNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/interp.html#X3DInterpolatorNode">X3DInterpolatorNode</a></i></p>
  
    </td>
    <td>
  
  set_fraction<br>
	key<br>
	keyValue<br>
	metadata<br>
	value_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/keyboard.html#X3DKeyDeviceSensorNode">
  X3DKeyDeviceSensorNode</a></i></p>
  
    </td>
    <td>
  
  enabled<br>
	metadata<br>
	isActive</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/layering.html#X3DLayerNode">X3DLayerNode</a></i></p>
  
    </td>
    <td>
  
  isPickable<br>
	metadata<br>
	viewport</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/layout.html#X3DLayoutNode">X3DLayoutNode</a></i></p>
  
    </td>
    <td>
  
  	metadata</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/lighting.html#X3DLightNode">X3DLightNode</a></i></p>
  
    </td>
    <td>
  
  ambientIntensity<br>
	color<br>
	intensity<br>
	metadata<br>
	on</td>
    <td align="center">3.0</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/lighting.html#X3DLightNode">X3DLightNode</a></i></p>
  
    </td>
    <td>
  
  ambientIntensity<br>
	color<br>
	global<br>
	intensity<br>
	metadata<br>
	on</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/shape.html#X3DMaterialNode">X3DMaterialNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/core.html#X3DMetadataObject">X3DMetadataObject</a></i></p>
  
    </td>
    <td>
  
  name<br>
	reference</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/rigid_physics.html#X3DNBodyCollidableNode">
	X3DNBodyCollidableNode</a></i></p>
  
    </td>
    <td>
  
  enabled<br>
	metadata<br>
	rotation<br>
	translation<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/rigid_physics.html#X3DNBodyCollisionSpaceNode">
	X3DNBodyCollisionSpaceNode</a></i></p>
  
    </td>
    <td>
  
  enabled<br>
	metadata<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/networking.html#X3DNetworkSensorNode">
  X3DNetworkSensorNode</a></i></p>
  
    </td>
    <td>
  
  enabled<br>
	metadata<br>
	isActive</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/core.html#X3DNode">X3DNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/rendering.html#X3DNormalNode">X3DNormalNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <i><a href="components/nurbs.html#X3DNurbsControlCurveNode">
  X3DNurbsControlCurveNode</a></i></td>
    <td>
  
  controlPoint<br>
	metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <i><a href="components/nurbs.html#X3DNurbsSurfaceGeometryNode">
  X3DNurbsSurfaceGeometryNode</a></i></td>
    <td>
  
  controlPoint<br>
	metadata<br>
	texCoord<br>
	uTessellation<br>
	vTessellation<br>
	weight<br>
	solid<br>
	uClosed<br>
	uDimension<br>
	uKnot<br>
	uOrder<br>
	vClosed<br>
	vDimension<br>
	vKnot<br>
	vOrder</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/nurbs.html#X3DParametricGeometryNode">
  X3DParametricGeometryNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/particle_systems.html#X3DParticleEmitterNode">
	X3DParticleEmitterNode</a></i></p>
  
    </td>
    <td>
  
  	metadata<br>
	speed<br>
	variation<br>
	mass<br>
	surfaceArea</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/particle_systems.html#X3DParticlePhysicsModelNode">
	X3DParticlePhysicsModelNode</a></i></p>
  
    </td>
    <td>
  
  enabled<br>
	metadata</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/particle_systems.html#X3DParticlePhysicsModelNode">X3D</a><a href="components/picking.html#X3DPickableObject">PickableObject</a></i></p>
  
    </td>
    <td>
  
  objectType<br>
	pickable</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/particle_systems.html#X3DParticlePhysicsModelNode">X3D</a></i><i><a href="components/picking.html#X3DPickableObject">Pick</a></i><i><a href="components/picking.html#X3DPickingNode">ingNode</a></i></p>
  
    </td>
    <td>
  
  enabled<br>
	metadata<br>
	objectType<br>
	pickingGeometry<br>
	pickTarget<br>
	isActive<br>
	intersectionType<br>
	sortOrder</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/pointingsensor.html#X3DPointingDeviceSensorNode">
  X3DPointingDeviceSensorNode</a></i></p>
  
    </td>
    <td>
  
  description<br>
	enabled<br>
	metadata<br>
	isActive<br>
	isOver</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/CADGeometry.html#X3DProductStructureChildNode">X3D</a></i><a href="components/CADGeometry.html#X3DProductStructureChildNode"><i>ProductStructureChildNode</i></a></p>
  
    </td>
    <td>
  
  name</td>
    <td align="center">3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/shaders.html#X3DProgrammableShaderObject">X3DProgrammableShaderObject</a></i></p>
  
    </td>
    <td>
  
  <i>none</i></td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/core.html#X3DPrototypeInstance">X3DPrototypeInstance</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry"><a href="components/core.html#X3DPrototypeInstance"><i>
	X3DRigidJointNode</i></a></td>
    <td>
  
  body1<br>
	body2<br>
	forceOutput<br>
  
  metadata</td>
    <td align="center">3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/scripting.html#X3DScriptNode">X3DScriptNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/core.html#X3DSensorNode">X3DSensorNode</a></i></p>
  
    </td>
    <td>
  
  enabled<br>
	metadata<br>
	isActive</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/utils.html#X3DSequencerNode">X3DSequencerNode</a></i></p>
  
    </td>
    <td>
  
  next<br>
	previous<br>
	set_fraction<br>
	key<br>
	keyValue<br>
	metadata<br>
	value_changed</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/shaders.html#X3DShaderNode">X3DShaderNode</a></i></p>
  
    </td>
    <td>
  
  activate<br>
	metadata<br>
	isSelected<br>
	isValid<br>
	language</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/shape.html#X3DShapeNode">X3DShapeNode</a></i></p>
  
    </td>
    <td>
  
  appearance<br>
	geometry<br>
	metadata<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/sound.html#X3DSoundNode">X3DSoundNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/sound.html#X3DSoundSourceNode">X3DSoundSourceNode</a></i></p>
  
    </td>
    <td>
  
  description<br>
	loop<br>
	metadata<br>
	pauseTime<br>
	pitch<br>
	resumeTime<br>
	startTime<br>
	stopTime<br>
	duration_changed<br>
	elapsedTime<br>
	isActive<br>
	isPaused</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/texturing.html#X3DTextureCoordinateNode">
  X3DTextureCoordinateNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/texturing.html#X3DTextureNode">X3DTextureNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/texturing.html#X3DTexture2DNode">X3DTexture2DNode</a></i></p>
  
    </td>
    <td>
  
  metadata<br>
	repeatS<br>
	repeatT</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/texture3D.html#X3DTexture3DNode">X3DTexture3DNode</a></i></p>
  
    </td>
    <td>
  
  metadata<br>
	repeatS<br>
	repeatT<br>
	repeatR</td>
    <td align="center">3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/texturing.html#X3DTextureTransformNode">
  X3DTextureTransformNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/time.html#X3DTimeDependentNode">X3DTimeDependentNode</a></i></p>
  
    </td>
    <td>
  
  loop<br>
	metadata<br>
	pauseTime<br>
	resumeTime<br>
	startTime<br>
	stopTime<br>
	elapsedTime<br>
	isActive<br>
	isPaused</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/pointingsensor.html#X3DTouchSensorNode">X3DTouchSensorNode</a></i></p>
  
    </td>
    <td>
  
  description<br>
	enabled<br>
	metadata<br>
	isActive<br>
	isOver<br>
	touchTime</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  
  <i><a href="components/utils.html#X3DTriggerNode">X3DTriggerNode</a></i></p>
  
    </td>
    <td>
  
  metadata</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/networking.html#X3DUrlObject">X3DUrlObject</a></i></p>
  
    </td>
    <td>
  
  url</td>
    <td align="center">3.0, 3.1, 3.2</td>
  </tr>
  <tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/shaders.html#X3DVertexAttributeNode">X3DVertexAttributeNode</a></i></p>
  
    </td>
    <td>
  
  metadata<br>
	name</td>
    <td align="center">3.1, 3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/navigation.html#X3DViewpointNode">X3DViewpointNode</a></i></p>
  
    </td>
    <td>
  
  set_bind<br>
	centerOfRotation<br>
	description<br>
	jump<br>
  
  metadata<br>
	orientation<br>
	position<br>
	retainUserOffsets<br>
	bindTime<br>
	isBound</td>
    <td align="center">3.2</td>
  </tr>
	<tr>
    <td>
  
  <p class="IndexEntry">
  <i><a href="components/layering.html#X3DViewportNode">X3DViewportNode</a></i></p>
  
    </td>
    <td>
  
  addChildren<br>
	removeChildren<br>
	children<br>
  
  metadata<br>
	bboxCenter<br>
	bboxSize</td>
    <td align="center">3.2</td>
  </tr>
</table>
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